Yay ! Thank you so much ! Definitely time I gave it a proper run ! Looks like tons of hard work was put into this game !
mahen
Recent community posts
Hi ! Woohoo, thanks so much for this high quality port ! :-)
Just one question : I noticed that with most Scorpion games : on my A1230@50, I noticed there is quite some latency during screens switches -- especially when starting, reading scrolls, when the music changes etc.
Is it due to the way Scorpion works, by design, or is there some room for improvements ?
Thanks so much for your hard work :-)
Oh, BTW, may I send you a few suggestions ?
- is it possible to have some kind of visual feedback when the XP limit per screen is reached ? (or even better, to visualize the limit) Because otherwise I keep staring at the XP count which is kinda distracting :-)
- regarding the weakest enemy : would it be possible to tweak them a little bit ? Because they look like a Pi symbol and not an enemy to me ;-)
- could the game remember the last control mode selected ? (in my case : it is detected as CD32 but actually I have 2 CD32 to arcade interfaces in an arcade cabinet so I have to switch to 2 sticks :-)
Again : congrats, super game !!!!!
HI Pierre ! Just tried to play it under Linux (by using the Snap version of ScummVM : version 2.7.0). It worked perfectly for a couple of minutes then crashed when trying to put the trashes to the bin. (AGS script error).
Any idea ?
I love the style & the humour Pierre, that's great ! I also have to finish Gobli(ii)ns 1 to 3 on my Amiga :)
Hi Saimon !
Is it possible to bypass the 15 MB of fast requirement ? My Amiga 1200 has a Blizzard with a 16 MB extension but the available memory when the system is loaded is of approx. 14 MB of FAST + 1,9 MB of CHIP... So it doesn't run :-) Probably due to disks caches...
Take care ! Thanks again for all your projects <3
mahen